Michael J. Cameron, Ph.D, BCBA-D, LBAMichael J. Cameron, Ph.D, BCBA-D, LBADirector, Interdisciplinary Behavioral Intervention Unit, CHOC Children's · Director, Interdisciplinary Behavioral Intervention Unit, Children's Hospital Orange County

SocialWise VR

PDF · 9 Jul 2026

The authors present a viewpoint that expands on the recommendations of the Sharland Foundation Developmental Disabilities Applied Behavioural Research and Impact Network (SF‑DDARIN). They argue that integrating classic developmental theories (Vygotsky, Erikson, Piaget) with cutting‑edge technologies—immersive virtual reality (SocialWise VR) and custom generative pre‑trained transformers (GPTs)—can dramatically improve assessment, instruction, and personalised, evidence‑based interventions for individuals with intellectual and developmental disabilities, especially in the domain of social skills. The paper outlines the theoretical justification for developmentally‑informed interventions, describes how SocialWise VR creates authentic, controlled VR environments that support scaffolding, ZPD‑guided learning, and generalisation strategies, and details a partnership with the University of Pennsylvania to field‑test the platform. It then enumerates ten practitioner challenges that generative AI can address, explains how custom GPTs can serve as closed‑access knowledge‑management systems, generate culturally‑sensitive, assent‑based intervention plans, and provide analytics (e.g., Tau‑U effect sizes). The authors conclude with a call for special projects that embed these technologies within SF‑DDARIN’s mission, positioning VR and AI as transformative tools for evidence‑based practice.

Topics

Integrating Developmental Theory with Emerging Technologies for Social Skill Intervention

Explains why aligning classic developmental frameworks (Vygotsky’s ZPD, scaffolding; Erikson’s stages; Piaget’s experiential learning) with technology is essential for effective social‑skill instruction.

SocialWise VR: Immersive Virtual Reality for Authentic Social Skill Training

Describes the SocialWise VR platform, its use of live actors, controlled immersive environments, and how it operationalises scaffolding, ZPD, and generalisation strategies; includes partnership with University of Pennsylvania for a field trial.

Custom Generative Pre‑Trained Transformers (GPTs) as Knowledge‑Management and Intervention Design Tools

Outlines ten practitioner challenges, explains how custom GPTs can provide closed‑access, SME‑curated knowledge bases, generate personalised, culturally‑sensitive intervention plans, and deliver analytics such as Tau‑U effect sizes.

Evidence‑Based Intervention Strategies Embedded in VR and AI Platforms

Details specific instructional methods (discrimination training, assent‑based learning, self‑mediated stimuli, programming for generalisation) that can be delivered via VR and AI tools.

Strategic Alignment with SF‑DDARIN’s Vision and the Call for Special Projects

Positions the presented technologies as direct responses to the SF‑DDARIN call for nationally significant special projects, reinforcing the network’s mission to enhance evidence‑based practice.

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