Brian McCormickBrian McCormickParsons School of Design - The New School · writer, educator, agitator

Robots2

PDF · 7 Jul 2026

This transcript records the discussion board activity for Lehman College’s LEH 353 (Studies in the Arts) class in Spring 2026, centered on a recent news story about a humanoid robot breaking the human half‑marathon record. Students post reactions, questions, and concerns about the rapid advancement of robotics, ranging from awe at the technical feat to anxiety about job displacement, ethical implications, and cultural impact. The conversation also explores robots in multimedia performance, entertainment, and public spectacles, citing examples such as Toyota’s basketball‑playing robot, Wall‑E, robot dogs, and autonomous weapon systems. Brian McCormick, the instructor, contributes frequent commentary, providing links, data (e.g., MIT Sloan study on robot‑induced job loss), visual aids (charts), and a skeptical stance toward the humanization of robots, AI chatbots, and media hype. The overall narrative captures a spectrum of perspectives—enthusiastic, cautious, critical, and hopeful—while highlighting recurring themes of economic impact, ethical concerns, the role of robots as tools versus replacements, and the evolving cultural perception of robotic performance.

Topics

Student Shock and Awe at Robot Athletic Achievement

Initial reactions to the news that a humanoid robot beat the human half‑marathon record, expressing surprise, curiosity, and speculation about future possibilities.

Economic Displacement and Labor Market Anxiety

Discussion of how increasing robot capabilities threaten jobs, supported by MIT Sloan data on robot density and wage effects, and student worries about future employment.

Humanization of Robots and Ethical Dilemmas

Debates over why robots are made to look human, the moral implications of humanoid design, AI companions, sex bots, and the broader question of granting machines human‑like status.

Robots as Performers in Multimedia and Cultural Spectacle

Exploration of robots in entertainment, art, and public performances (e.g., Toyota basketball robot, Wall‑E, robot dogs), and how they reshape notions of authenticity and spectacle.

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